not bad
wheres this triangle of tanks? you should make it more clear which beats which, ie. colours or a pic of the weapon.
not bad
wheres this triangle of tanks? you should make it more clear which beats which, ie. colours or a pic of the weapon.
That's why you read the instructions...
good game, but...
i think you couldve worked on the intro a bit more, ie. you said "turning fields" which couldve meant a whole variety of things; spin/ alter/blah blah, when u really meant changing from whatever it was to whatever you change it into. and you could have also cut down on the dialogue
rubbish
whos the clock retard? howd this get through the portal?
happy clock day!
good
how do u pass level 17 if the 2 portals never get u across the boundary?
executed well...
i cant really fault anything in it, except for the background, possibly the worst choice for a game of blocks - more blocks!
not very well done
i fail to see how this is even called a 3d game. you have 2d, shaded, bad guys, and the missiles dont even vanish at the right point. they should go to the horizon/vanishing point where the orange boxes originate from, not the top of the screen.
this is just a 2d game with orange boxes, not a 3d game, and a boring one at that.
really badly done.
first of all, the first few categories in the menu, such as frame by frame and filters, are simply one short paragraph each with no examples, or attempt to even show where the options are in flash.
The "how to create a simple game" info, in one ridiculously long 0.01 font size line, shouldve been cut up into separate sections, so when you copy and paste it, you would actually know whether you got all the info or not, or better still, make it readable in the tutorial itself, on several pages. (i didnt even realise the info was there because the writing was so small, it just looked like a line).
and to screw things up even more, you forgot to put in the whole actionscript info section. I'm sorry, but that is just extremely poor, especially seeing as people who make tutorials should atleast know how to do things properly themselves. did you not even testplay the tutorial before you submitted it?
i think in your next tutorial you should simply ask someone else to to watch it before you submit it, rather than let a lot of other people on NG test it for you and write a whole unnecessarily bad review about it like i am doing now.
Go on, you can do better.
Thats the first proper review ive seen in ages, nice one :)
I'm going to clean alot of thing up in the next one
could be better
its a shame you didnt draw him running properly. you made him leap off a start line twice rather than leap off and then step/run. maybe make a general "realistic movement" tutorial, rather than just a realistic polevault tutorial.
and improve on some layout things, eg. make the play button have "play" written on it, and use a better font, it was a bit over the top for just a tutorial.
just a traced over movie
all the scenes are the same. so why bother?
good,
good good! really well put together, great sound and graphics, just a couple of little drawbacks tho:
the time bar at the bottom got in the way of a few games;
and the game that says take a photo, if u have to photograph the UFO, its gone before the writing even disappears!
Age 40, Male
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Joined on 5/17/06